CNC Embroidery 101
Overview & Purpose
In this class you will learn how to set-up files using Inkstitch which can be used on the CNC Embroidery machine. You will then learn how to operate the CNC Embroidery machine using both your custom files and pre-programmed patterns.
Materials covered:
Using Inkstitch (Requires both Inkscape and the Inkstitch plug-in)
Exporting for the CNC Embroidery Machine
Setting up the machine for embroidery
How to program the machine using built in text and patterns
How to load and run custom embroidery files
Equipment & Materials Needed
Inkscape
Inkstitch Plug-in
Brother Embroidery Machine
Embroidery Frame
Stabilizer material
Fabric
USB Drive
Thread
Scissors
Bobbins
Safety Considerations
Recommended:
Remove dangling jewelry
Tie back long hair
Always unplug the machine after using, when cleaning, or servicing.
Do not leave the machine while it’s running. If it jams while it’s running the needle could break or the machine could get damaged.
Do not use a bent or damaged needle.
Do not push or pull the fabric while the machine is running. Let the machine do the work.
Always make sure the machine is off before attaching the embroidery unit.
Do not move the machine with the embroidery unit attached.
Make sure no objects or hands are near the embroidery unit while it is running.
Material Selection
With the embroidery machine, there are limitations on what you can embroider onto.
Unlike traditional sewing machines, there is a carriage that makes it difficult to place materials, not to mention the hoop you will have to secure the material to.
For the most part the embroidery machine is meant to generate patches that you can later sew onto other items such as clothing, bags, etc., or a small part of a larger but flat, single layered item.
In terms of what to embroider the patches onto, you will want a reasonably thin material such as cotton/linen to work with. Anything too thick may damage the sewing needle as it is meant for simple domestic projects, not heavy duty ones.
Parts of the Brother PE-770 Embroidery Machine
LCD Operation
Setting up the Embroidery Machine
Attach the embroidery Unit
Make sure the machine is off
Slide the Embroidery Unit into the machine arm. It should click in place and stop when properly attached.
Turn on the machine
Check the Needle
Make sure that the needle is straight
The embroidery machine uses needles sized 75/11 through 90/14
If needing to replace the needle, make sure the machine is off to avoid risk of injuries.
Wind and load the bobbin
*** The bobbin will be the same colour for the entire job. Choose a bobbin thread that will match with the colour of your fabric. ***
The embroidery machine takes an SA156 or Class 15 type bobbin
Be wary of thin thread. We have had very little issue with 120D thread.
Prepare the bobbin for threading by following the guides on the machine and make sure it’s locked into place.
Press the start button
Once the bobbin is full, press the stop button, and cut the thread
Load the bobbin into the bottom compartment of the machine and install the cover
When loading the bobbin, make sure to use the correct size end cap. A cap too small can result in the thread getting caught & possibly tangled/jammed.
Attach the fabric and stabilizer material to the embroidery hoop
Make sure the stabilizer material and fabric to be used are larger than the embroidery hoop
Take note of the markings on the top and bottom of the hoop to ensure they line up properly.
Place the stabilizer material down and fabric on top
Place the top of the hoop on top of the fabric and tighten the nut
Before the frame is completely tightened, pull the fabric taught so it is stretched like a drum, then tighten the nut.
Attach the embroidery hoop
Make sure the embroidery carriage is moved to the left
Make sure the presser foot is raised
Press down the metal tab and line up the hoop so it slots into the carriage
It should click into place (you should also be able to see that the metal tab has covered up the plastic)
Select your pattern
Using the LCD display, you can select a pre-made pattern, create a pattern with lettering, or load a custom pattern from a USB.
To make lettering, type in what you want the letters to be using the LCD display. You can choose from 6 fonts, taking note that letters start in uppercase by default.
To get to letters past “N” use the > key on the display.
The LMS on the display is Large, Medium, and Small.
The Hoops in the top left corner will show what size hoop they will fit onto once the text is fully typed out.
You can view the different colours that will be used and the order they will be stitched in by using the < & > keys
Adjust the layout
Embroidery patterns will be aligned to the centre of the hoop by default.
Your pattern can be adjusted so the starting position is in another area of the hoop. You can also adjust the size.
We use a large embroidery hoop. The maximum size of the workable area is 5” x 7”.
If you hold down the increase / decrease size button, it will continue to change the size until you let go of the button.
If you press the Starting point key (11 below) it will jog the perimeter for your stitching area
Thread the upper thread
Following the guides on the machine, thread your upper thread
*** People tend to forget for step 6 you need to tug left to secure the thread before proceeding. ***
Run the pattern
With the first colour loaded in the top spool, lower the presser foot and press start
After a few stitches have completed, and the thread is secure in the material, stop the machine
Trim the excess thread, and press start
Once the first portion of the pattern has been embroidered with the first colour, the machine will automatically stop
The next portion of the pattern will be displayed on screen, with the next thread colour
To change the thread, raise the presser foot, load the next colour, lower the presser foot, and press start
Continue in this manner until the pattern is completed.
Cut the thread
Once the pattern is complete, press the thread cutter button to cut the thread
*** Never do this when there is no material attached to the frame. ***
Putting away the Embroidery Machine
Remove the Embroidery Hoop
Make sure the presser foot is raised
Press the button on the LCD Display to move the embroidery carriage to the left.
Press down on the metal tab on the embroidery carriage and carefully lift the hoop off the carriage
Remove the Embroidery Unit
Turn off the machine
Press the level underneath the carriage to release the unit and remove it from the machine.
Designing patterns with Inkstitch
Using Inkstitch
Inkstitch is a free extension for Inkscape and is required for setting up custom patterns on the machine. Inkstitch can be downloaded here. Inkscape can be downloaded here.
Design considerations
Although you can preview your pattern in Inkstitch, make sure not to set your settings too small. If the needle is stitching in a very small area, it will end up creating a hole in your fabric, rather than actually embroidering. It could also cause the thread to jam in the machine.
The preview the Inkscape will show you is a blown up version of the actual embroidery. If it looks very spaced out in the preview, it might not actually be in reality. Check the scale in the preview window to get a better idea of how it will look.
A full checklist of design considerations will be provided near the bottom of this manual for ease of reference.
Different Stitch Types
Stroke - Stitching along a single path
Satin - Stitching between two paths
Fill - Stitching to fill an entire object
Setting up Stroke Stitches
Zig Zag Stitches
Zig zag stitches will stitch along the path in the form of the zig zag. The height of the zig zag will be determined by the stroke width.
Draw a path. With the path selected, open the Fill & Stroke window.
Under stroke style, set the thickness of the stroke by changing the stroke width. Next, select Extension> Ink/Stitch>Params
Under the Stroke tab, you can change the zig-zag spacing and number of repeats to determine the intensity of the zig zag stitching.
***Make sure the zig-zag spacing is never set to less than 0.4mm, otherwise the machine could jam and tear a hole in your fabric. ***
Running Stitches
A running stitch will stitch along the path, following a line.
Draw a path, and with the path selected open the Fill & Stroke window. Set the Stroke Style to a dashed line. Any type of dashed line will work.
Next, select Extension> Ink/Stitch>Params
Under the Stroke tab, make sure Satin stitch along paths is checked off.
You can adjust the running stitch length in this dialog. The smaller the stitch length, the smoother the curve will be.
3mm Stitch Length vs. 20 mm Stitch Length:
Bean Stitches
Bean stitches are similar to running stitches, but they go back and forth over each stitch.
Bean stitches are set-up in the same way as running stitches, except you can change the thickness of the bean stitch by changing the value of the Bean stitch number of repeats in the Params dialog.
Manual Stitches
Manual stitches read each node along a path as a needle penetration point.
Draw a path, and display all nodes along a path as corners. Manual stitch does not respect bezier curves.
Next, select Extension> Ink/Stitch>Params
In the Stroke tab, check off the Manual Stitch Placement box. When this box is checked, all other parameters in the dialog box will be ignored.
Setting up Satin Stitching
Satin stitching is stitching a column between two paths.
You define a satin column using a shape made of two mostly-parallel lines. Ink/Stitch will draw zig-zags back and forth between the two lines. You can vary the thickness of the column as you like.
Satin stitching can be set up using two different methods.
Node Method
**Note: Each path must have the same number of nodes, and the paths must be running in the same direction in order for this to work.
Check your path directions by turning on "Always show outline" and "Show path direction on outlines" in the Node section of the Inkscape Preferences dialog.
Use the "Reverse" command (Shift+R) to reverse the direction of subpaths if needed.
Draw each line, convert objects to paths, and combine the two paths.
Go to extensions> Ink/Stitch>Params> Satin Column and check off “Custom Satin Column”.
If you need to change the direction of one of your paths, with the Node Editor Tool (N), select one point of the sub-path and run Path > Reverse. This will reverse the sub-path.
Rung method
Since the zigzags are spaced according to where the nodes are parallel to each other, there may be times where nodes are very spaced apart and the angle of the stitches don’t look as clean as they could be.
The rung method is used when you want to manually control where the zigzagging happens. By drawing rungs across your paths, you can visually count and see the nodes more effectively.
To stitch between two circles, this can be done using a satin stitch.
First, draw out the objects and convert them to paths. Using the node tool, select one node and break the path at the selected node. With the entire path selected, go to Path> Break Apart. Repeat this process for both paths and then select both paths and Path>Combine.
Next, select Extension> Ink/Stitch>Params and select Satin Column. Check off Custom Satin Column, and the preview will show the embroidery between the two items.
If you check off the “E” stitch box, a stitch will also happen around the outer edge of the pattern.
If you encounter the following error message, “path4787: error: Satin column: Object has too few subpaths. A satin column should have at least two subpaths (the rails).”, then the above steps were not completed properly.
To make a simple satin column based on a path, there is an easy way to do it. The path must have a start and end point and not be a closed path. Set the stroke weight to the thickness you want the path to be. Go to extensions>Ink/Stitch>Satin Tools>Convert Line to Satin, and the path will convert to a satin stitch. You can preview this if you run the Simulator.
**Note: You cannot create a satin column that intersects itself. You will receive an error message.
Setting up fill stitching
The objects that you want fill stitching on must have a fill colour assigned to them. The embroidery machine will pick up on the distinct different colours, so make sure to choose colours that will match your thread colours, for ease of use.
When you design your patterns using inkscape, make sure that no shapes are overlapping. Overlapping shapes will make multiple layers of embroidery, which is unnecessary, uses an excessive amount of thread, and can cause problems (ie. your needle could break or the machine could jam).
The best route is to use the paint bucket to fill the inside of the shape and generate new objects. Once the shapes have been generated, you can remove the stroke outlines and you will see that they are not overlapping. This is a great way if the design you want requires different colours but are overlapping, and also when the stroke outline is removed, you have a nice space between each shape to avoid overlapping stitches.
By going into Extensions> Ink/Stitch>Params>Auto Fill, you can adjust variables as to how the embroidery will be filled. This includes setting the angle of the stitch, the stitch length, and the spacing between rows.
You can preview how Inkstitch will run your pattern. To run the simulation select Extensions> Ink/Stitch> Simulate. If there is a problem with the file, or you haven’t converted your objects to paths or unioned the paths, you will receive an error message.
If you encounter the following error “path59: error: Fill: Shape is not valid. This can happen if the border crosses over itself. ”, make sure that all objects have been converted to paths and that all paths have been unioned. (Path > Object to Path then Path> Union)
Working with Lettering
Lettering is set-up using the Extension> Ink/Stitch>Lettering dialog box.
Open the dialog box, and type the text as you want it to appear in the text field. All text must use the same font. Fonts can be changed in the drop down menu.
When you are happy with the text, select Apply and Quit, and the text will be generated in a format that the embroidery machine can read.
If you want to use specific fonts that are written as regular text, you will need to do it in several steps.
Type out the font
Go to Path > Object to Path
Object > Ungroup
Path> Break Apart
You will then need to do Path>Union with each individual letter to remove any overlapping concerns
Working with different colours
The machine will try to interpret different colours to be used based on the colours that are used in Inkscape. I.e. if something is Red in the Inkscape design, the machine will read it as red. Note that the machine may actually call it something different on the display that is more specific, (Ie. It might say “vermillion” instead of red, which is just a different shade of red) or it may be completely off.
When running the design on the machine, it will break it up into colours and stitch one colour at a time. The preview screen will be highlighted with which colour it is working on, and which colours it will be doing next.
Once it is done stitching one colour, the machine will stop and will wait for you to thread the next colour on the top spool.
Note: you may have to reload that same colour again later if you have elements of the same colour but spaced too far apart. The Embroidery machine is more concerned with completing stitches in the same area first rather than completing all elements of the same colour first.
It is advised that you have your laptop with you to preview your file as the LCD screen will not display in colour, only the shape of the element it is trying to work on.
Previewing Files
While there are no visual indicators on the canvas that something has been programmed or not, you can view what has been programmed using the Inkstich > Visualize and Export > Simulator. This will provide a playback of what has been programmed, and what order it may be communicated to the machine.
If you need to remove a programming however, that is not possible unless you delete the object. If you just need to change the programming though you are able to do so just by running the params function again. It will overwrite any old commands with new ones.
Saving files
Inkstitch files should be saved in either .dst (preferred) or .pes format so the embroidery machine can open them. Once the files are ready, save them to a USB stick and insert that into the embroidery machine. On the embroidery machine main menu, select the download file button (looks like a pocket with a down arrow), and it will load into the machine.
*** Note: for some reason when saving .dst files it cannot comprehend simply overwriting the previous file if it has the same name. You may have to save it as an iterations when re-exporting e.g. file.dst, file1.dst, file2.dst, etc
Load Files Onto the Machine
On the embroidery machine main menu, select the download file button (looks like a pocket with a down arrow), and it will load into the machine.
Depending on the size of your file it can take a while before you can press the pocket button. If you see a dotted outline it means it is still trying to read/calculate your file. Once you see a solid outline then you can press to upload.
Fees:
Thread and materials can be purchased from the front desk.
Stabilizer material: $0.50/sheet
Bobbins: $0.50/each
Domestic Needles: $0.50/each
If using our embroidery thread: $0.25/square inch. Please come to the front desk to report what material you’ve used, or fill out via the self reporting form.
TextileLab Drop-In Rate: $30/day (12pm to 9pm)
Common Machine Issues
The CNC embroidery machine is actually very forgiving compared to other CNC machines. Just carefully follow the instructions below and you can salvage your project if something interrupts the job.
The bobbin thread is showing on the top side?
This is a tension issue where the bobbin isn’t properly loaded. You will have to adjust the tension settings through the machine settings and adjust it based on how much the top thread is showing by. Typically the more thread on top, the lower the tension is needed.
The machine typically operates fine at 0 but it can differ based on your material and thread. Please always reset it back to 0 when done.
Upper thread snapped/ran out mid job
If you use a thread that is too thin or old, it may snap/fray and either unthread the needle or get tangled in the mechanism.
Stop the machine and raise the foot. As long as you don’t touch the LCD screen, it shouldn’t move and you should be able to put it back exactly where it stopped and you can still salvage the project.
Untangle the thread as best as you can and trim off the unusable thread
Rethread the machine
Put the foot back down
Press Adjust and then the button that looks like a needle and a +/- sign.
You can press on the (-) Needle to backtrack a few steps until it lines up to where the thread broke off.
Return to preview screen and resume the job
Needle broke mid job
The steps will be very similar to that of the thread snapping.
Stop the machine and don’t touch the LCD screen.
Unthread the machine
Release the needle by turning the tension bolt on the side.
Replace the needle.
Rethread the machine
Put the foot back down
If needed, press Adjust and then the button that looks like a needle and a +/- sign.
You can press on the (-) Needle to backtrack a few steps until it lines up to where the needle broke off.
Return to preview screen and resume the job
Bobbin ran out of thread mid job
The machine will let you know when it detects it is low on bobbin thread. Project is still salvageable but steps must be carefully followed.
Ideally you have extra bobbins already threaded but if not, you will need to carefully wind another bobbin.
Do not press anything on the screen for the duration of this recovery.
Cut your thread using the scissor button to release your material from the upper thread.
Put the foot back up.
Carefully remove the hoop. As long as you don’t touch the LCD screen, it shouldn’t move and you should be able to put it back exactly where it stopped.
Remove the empty bobbin.
Unthread the top thread and thread for winding a bobbin.
When you lock the bobbin winder, the run button should be orange indicating it will run the bobbin winder. Wind the bobbin like usual.
When done, put everything back: Bobbin in the bobbin case, thread the upper thread, mount the embroidery hoop.
Put the foot back down and follow the prompts on the machine to resume.
Common Design Issues
Error message: “path4787: error: Satin column: Object has too few subpaths. A satin column should have at least two subpaths (the rails).”
The satin prep was not done properly and should be redrawn.
Error message: “path59: error: Fill: Shape is not valid. This can happen if the border crosses over itself. ”
Make sure that all objects have been converted to paths and that all paths have been unioned. (Path > Object to Path then Path> Union)